Styling & Profiling
At RES Interactive I worked on many aspects of Tootsville, a Flash-based MMORPG game, and creating new assets for the avatars was one of them. The game used a 2-D six directional multi-layer avatar so when creating new clothing and assets for the avatar, we would need to draw the clothing on different layers for each position.
Toots Are Like Onions
Typically we would only need to draw four directions and flip the East and West for the other
positions but there were times when an accessory was only used on one side.